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Gamification for TD: Deconstructing the Psychology of Games to Entice, Engage, and Encourage Learners

  • 23 Sep 2020
  • 12:00 PM - 1:00 PM
  • Zoom Meeting (Link will be provided upon registration)
  • 84

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Gamification for Talent Development: Deconstructing the Psychology of Games to Entice, Engage, and Encourage Learners

Wouldn’t it be great to know how to introduce a gaming dimension into the corporate training programs you design or deliver? What would it look like to include game elements such as levels, challenges, rewards, and Easter eggs to drive participation, engagement, retention, and to achieve a measurable ROI?

This hands-on program you will learn the 5-step process of Gamifying a training program. You’ll learn how to:

  • Define your measurable business objectives and determine how Gamification will help you to achieve your objectives
  • Weave analogies and stories to make the training stick-able – so that players remember facts and transfer skills to real world scenarios.
  • Create the right mix of ingredients and next steps in your learning activities to allow the participants to acquire knowledge and skill Identify the game elements and mechanics (chance, competition, collaboration, rewards, etc.) you will use.
  • Construct a consistent, attractive - even charming and captivating - cohesiveness that ties the entire project together .

Answer the question: Is it fun?

The Gamification of real-world training and development is a powerful technique which can motivate people and help generate loyalty to your organization, its products, and its message. At its core, Gamification is about finding the fun in the things that we have to do.

When learning is fun, people remember, apply, and return to the learning.


 About Your Facilitator(s): Jonathan Peters, PhD. & Monica Cornetti

Jonathan is the Chief Motivation Officer at Sententia (Austin, Texas) He has spent over a decade studying the science and art of motivation and persuasion. As a speaker, he has helped audiences from Melbourne, Australia to Augusta, Maine more effectively communicate with their customers and team-members. Since joining the Sententia team, he had applied his knowledge and study to make learning more enticing, engaging, and encouraging through gamification. Jonathan is co-author of Deliberate Fun: A Purposeful Application of Game Mechanics to Learning Experiences. He is also an adjunct professor at the University of Nevada, Las Vegas, though he calls Austin, Texas home.


Monica Cornetti, is the Founder of Sententia and works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015, 2016, 2017, and 2018; and was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain.

Monica is the Founder and CEO of the Sententia Gamification Consortium. She authored Totally Awesome Training Activity Guide: Put Gamification to Work for You, and is a co-author of Deliberate Fun: A Purposeful Ap-plication of Game Mechanics to Learning Experiences. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning.

She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship

Agenda:

Program Begins - 12:00 PM

Program Ends - 1:00 PM